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baoyudu 4 hours ago [-]
Cool! But for the sake of my eyes, I won’t play for more than 5 minutes lol
Panzerschrek 7 hours ago [-]
Nice, but particles (smoke, blood) are not ASCII.
apresmoi 2 hours ago [-]
true, its corrected now! I was using colored blocks, now I prebaked the animation frames into ascii billboards
2 hours ago [-]
apresmoi 20 hours ago [-]
Hey! I have been working on adapting the cssQuake.wtf port of Quake to ascii!
All you see in screen is ascii, of course that in order to achieve some of the required definition I had to do layers of ascii at different font sizes.
All you see in screen is ascii, of course that in order to achieve some of the required definition I had to do layers of ascii at different font sizes.
The code is fully opensource at https://github.com/apresmoi/asciiQuake